Okay, I didn’t weep. I was still angry. I was certain that the 138 combat calculation would prevail and I'm so far right. The 138 combat calculation is currently winning 71 percent to 29% as of the morning of February 15 at (EST). The worst aspect is that it's doing so for all of the wrong reasons. The reason for this is that the current method is better than the previous one in every aspect.
It is important to start at the beginnings. Runescape was a completely different game at the time it was created than it is today. It was a blend of 2D and 3D graphics, a relatively slow speed of movement, and a different combat system.
The three-hit combat system is the one that people often imagine when they think of Runescape classic's combat system. This means that you must take three strikes from your opponent before you can retreat, as opposed to Runescape 2 or 3, where you are able to leave whenever you want. The differences in combat go beyond three hits combat.
Melee was the main kind of combat used in the game's beginning. This was because all of the other combat styles, magic and ranged, were generally underdeveloped. Ranged was a complete lack of development; there was little in the form of range armor and ranged was not utilized in a PvP sense. Magic had also its drawbacks. A player who failed to cast a magic spell was required to wait 20 minutes before they could try again.
It was extremely difficult to learn magic as well as the Runecrafting ability prevented runes from being affordable. While magic gained popular with the introduction of god-spells and other magic, it was mostly used as a supplement or in melee. Runescape Classic Attack was preferred over Strength in combat calculation, rather than Ranged and Magic.
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